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The Environment as a Player

Reading Time: 10 minutes Kyle Dewey and Miroslav Gavrilov take the previously discussed topic of environmentalism in roleplaying games further. A quick sketch of an idea towards having the environment play a more active role in a game. At the heart of this scenario is a substance called dirtiron: a magic-enhancing metal with a dark secret. … Continue readingThe Environment as a Player

Borrowing Character: Lynchian Suburbia

Reading Time: 11 minutes As game masters, we're tasked with creating worlds. When developing the deep structure, lore and history of a world, it's easy to forget the small-scale, rural aspects of life that permeate that world. This week in Borrowing Character, we won't be borrowing the likeness of David Lynch but rather the innate ability of Lynch to construct mystery of the mundane. … Continue readingBorrowing Character: Lynchian Suburbia